SHARKRISE

our story

we develop games and applications since 2024

Reliable partner for our clients, comfortable place to grow for our team.

2024

Shaping the Identity
In 2024, the idea of Sharkrise was born. We began shaping the studio’s identity, defining its vision, and bringing together the first core people who shared the same passion for game creation.

2024

Starting Our First Game
Later that year, we began working on our first original mobile title. Our team with over 20 released games across various studios set out to build something fresh, fun, and entirely our own.

2025

Forming the Core Team
At the start of 2025, Sharkrise s.r.o. became official. We gathered experienced developers, artists, and designers, each with 10–15 years of professional experience in game development and publishing.

2025

First Game Releases
This year, we’re releasing our first title, Difference Mania, a colorful and relaxing “find the difference” game while also developing Gold Trail Tycoon, our Wild West builder adventure.

2026

Launching Gold Trail Tycoon
In 2026, we’re bringing Gold Trail Tycoon to players worldwide an immersive Wild West experience where strategy, building, and storytelling meet.
core values

What makes us different

Trust keeps us lean

We trust each other to take responsibility, be open and voice opinions.

Trust keeps us lean

We trust each other to take responsibility, be open and voice opinions.

Trust keeps us lean

We trust each other to take responsibility, be open and voice opinions.

Results must be validated

We use data to validate, measure and replicate success.

Erik
CEO / Founder
Martin
Game Designer
Peter
Backend Developer
Matús
Unity Developer
Miroslav
2D Artist
Marek
3D Artist
Martin
UI/UX Designer
Samuel
Marketing Manager
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years on the market

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highly skilled specialists

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games completed

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clients recommend us

Explore

See where we work & play

As the studio continues to grow, our artists grow alongside it.

“We were definitely happy with the final result and the team has been very easy to work with which is always greatly appreciated.”

Kevin Jones Artist, Xbox Studio

“I was very satisfied with the collaboration. The communication and pace of getting things done were really good.”

Ronald Benson Founder, Gameloft

“Very flexible way of working with high focus on quality. They took our ideas and turned them into a stunning reality.”

Emma Doe Technical Artist, Sony Ltd.

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